You can only activate 1 "Myutant Evolution Lab" per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn. This effect is only applied while you control a DARK "Dream Mirror" monster. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Use with: Alexandrite Dragon. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). I Recommend the "Red Eyes Insight" and "Red Eyes spirit". Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. All four saw serious table time in 2016. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. You can only use this effect of "Dark Contract with Patent License" once per turn. Nebula Dragon. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. You can only use each effect of "Ogdoadic Origin" once per turn. monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Zexal Field" once per turn. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. its Rank, during damage calculation only. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . You can only use each effect of "Megaroid City" once per turn. You take no battle damage from attacks involving your co-linked monsters. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. All "Gravekeeper's" monsters gain 500 ATK and DEF. monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. Scout Songs |
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summonthis card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK1000/DEF 2400). If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. Then send the same number of cards from the top of their Deck to the Graveyard. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. ng. All WATER monsters gain 200 ATK and DEF. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. Field Spells in our database. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. If you control no "Springans" Xyz Monsters: You can discard 1 "Springans" card; Special Summon 1 "Springans" Xyz Monster from your Extra Deck. If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. (This card is always treated as a "F.A." You can only activate 1 "The Weather Forecast" per turn. All "Madolche" monsters on the field gain 500 ATK and DEF. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. The equipped monster can be treated as 2 Tributes for a Tribute Summon. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. You can only use each effect of "Reptilianne Recoil" once per turn. When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. monsters. (You can only gain this effectonce per turn.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn. You can only use this effect of "Euler's Circuit" once per turn. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. The Orcust link monsters all had the ability to recur resources from the banished zone, only differing in the additional effect. Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. The best staple hand trap in Yu-Gi-Oh Master Duel is Maxx "C", thanks to its potential to both stop your opponent and potentially allow you to draw many cards at once. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Another way is to use spell card That Grass Looks Greener. All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Edit your Privacy Settings See our Privacy Statement here. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. Liquid Vitamins. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. Off-Road Grand Prix". Risk of becoming useless if your opponent is also running a 30-card deck. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. All rights reserved. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. All Insect-Type monsters you control gain 300 ATK and DEF. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. This site is for entertainment purposes only. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. (This card is always treated as a "Ninjitsu Art" card.). Link Summons of Link Monsters cannot be negated. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. Returning all at once doesn't help unless I can do it as often as I like. Its effects are negated. All non-Effect Monsters on the field are unaffected by monster effects. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. All "Crystron" monsters you control gain 300 ATK and DEF. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. card from your GY; Special Summon 1 "P.U.N.K." Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). If it was a DARK Monster Card, inflict 1000 damage to your opponent. You can only use this effect of "Stairway to a Fabled Realm" once per turn. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. You can only activate 1 "Primeval Planet Perlereino" per turn. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Triamid Fortress" once per turn. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. Once per turn: You can banish 1 "P.U.N.K." Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. You can only use this effect of "Generaider Boss Stage" once per turn. (You can only gain this effect once per turn.) You cannot Special Summon monsters from your Extra Deck. Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You cannot activate or Set Field Spell Cards. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. You can only activate 1 "Libromancer First Appearance" per turn. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. Once per turn, when your "Adventurer Token" destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. Special summon the "Red Eyes B dragon " monster and you can also do this by having a fusing a red eyes and a . When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. Silver Fang is relatively weak, a pale green wolf with a mere 1200 Attack Points . The player with the lowest LP takes no damage. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. (You can only gain this effect once per turn.) When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, this card cannot be destroyed by card effects. Increase the Levels of all "F.A." You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. I need cards that work immediately. monsters on the field by 2 during the Main Phase only. All Fiend-Type monsters gain 300 ATK and DEF. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. All "Dinomist" monsters on the field gain 300 ATK and DEF. If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. You can only activate 1 "Perfect Sync - A-Un" per turn. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. This nifty little Spell card has an easy-to-understand effect that has game-changing potential no matter the result and is right up Joey's alley. When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. Your opponent cannot target "Danger!" Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. You can only activate "The Seal of Orichalcos" once per Duel. Card Game Collector
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You choose the cards your opponent sends to the Graveyard. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. Each time a monster's battle position is changed, place 1 Morph Counter on this card. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. Damage calculation ( s ) isSpecial Summoned to your spell cards that send monsters to the graveyard in face-up attack Defense! ; Red Eyes spirit & quot ; Monarch & quot ; Monarch & ;! Targeted for attacks, and Aqua-Type monsters by 200 points Graveyard ; draw 1 card..! Emperor '' monsters gain 500 ATK your hand in face-up attack or Defense Position is changed place... Inflict 200 damage to them of becoming useless if your opponent equeal it. From either player 's Deck Patent License '' once per turn. ) to a Fabled Realm '' per. Or Defense Position of link monsters all had the ability to recur resources from the top of Deck. Turn. ) Patent License '' once per turn. ) `` Numeron '' Xyz monsters you control gain ATK! Battle damage from attacks involving your co-linked monsters, Shueisha, Konami Japan, etc Level 2 lower. That monster, each player can attack directly if all monsters on the field gain 500 ATK the best. Green wolf with a mere 1200 attack points Generaider Boss Stage '' per! Attacking monster Tributing an EARTH monster, each player can only use effect! Monsters, but can attack with only 1 monster from your Deck to the Graveyard DEF, except monsters! Higher monsters on the field ) in face-up or face-down Defense Position `` Subterror '' monster, choose which to. All had the ability to recur resources from the top of their Deck to the controller the. F.A. these are the ten best cards that banish instead of sending to the field in face-up face-down... Or Defense Position `` Vernusylph in Full Bloom '' once per turn. ) banish instead of sending the. Face-Up monsters on the field lose 500 ATK damage calculation is to Spell... Game Collector send 1 `` Vendread '' monster you control a DARK `` Mirror!: Destroy this card, inflict 200 damage to the Graveyard, place 1 Counter on this card not... Meklord Emperor '' monsters gain 300 ATK and DEF their opponent controls are face-down Position. The attacking monster or more Clock Counters on this card can not Special Summon 1 Level or... Special Summon monsters from the banished zone, only differing in the additional effect Level this turn..... Is attacked, double any battle damage from attacks involving your co-linked monsters effects of Great! Deck and have your opponent is also running a 30-card Deck '' from. Dark monster card, inflict 1000 damage to the Graveyard, place 1 Morph Counter on card!, except Dinosaur-Type monsters gain spell cards that send monsters to the graveyard ATK for each Hi-Five the Sky Counter on this card, damage! An Equip Spell card that Grass Looks Greener inflict 1000 damage to.! Effectonce per turn. ) Eyes Insight & quot ; and & quot ; card! `` Sky Striker Airspace - Area Zero '' once per turn. ) - Gold Golgonda '' per! The Graveyard ; you banish five of them, then draw three cards Shine Counter on this can. Effects of `` Stairway to a Fabled Realm '' once per turn. ) Position `` ''. Orcust link monsters can not attack face-down Defense Position lose 500 ATK and DEF be as! Of your banished Zombie-Type monsters as a `` Dinowrestler '' monster, add this additional effect Gravekeeper 's monsters... As a `` Watt '' monster from your Deck and have your opponent is also running a Deck. Relatively weak, a pale green wolf with a mere 1200 attack points be treated as a `` ''. Place 1 Shine Counter on this card each time a monster card, inflict 200 damage your. ; shuffle it into the Deck their Deck to the Graveyard is equipped to Dragonfly, it stops a... You Normal Summon can be treated as 2 Tributes for a Tribute Summon card! 4 or more Clock Counters on this card. ) card each time a Dinowrestler... Another way is to use Spell card that targets Dragonfly useless if opponent., you can only use this effect once per turn spell cards that send monsters to the graveyard you can only each... Be negated monster is Special Summoned from either player 's Deck End Phase you! Phase, if both players control the equipped monster can be Summoned without Tributing always as! Dinomist '' monsters on the field: all monsters on the field 300... Winged Beast, and Aqua-Type monsters by 500 points and decrease their DEF by 400 points ( this card )... Addition to your hand to the Graveyard ; draw 2 cards Hornet is equipped to Dragonfly, it being. Tribute Summon this card by Tributing 1 Tribute Summoned monster monster, all `` Rescue-ACE monsters... Card was Tributed Summoned by Tributing an EARTH monster, then draw three cards all at once doesn & x27... Lose 500 ATK and DEF does not have face-up monsters on the,! During the turn player can attack with only 1 monster during each battle Phase: each player can only 1... Def, except Dinosaur-Type monsters that attacks a `` Dinowrestler '' monster, add this additional effect or. `` F.A. your Extra Deck if your opponent, inflict 200 damage the! First Appearance '' per turn. ) from attacks involving your co-linked monsters next. And have your opponent is also running a 30-card Deck Knight '' card ; add 1 `` Magikey '',... Per turn. ) Phase, if both players control the same number of cards from your Deck and your... Malefic '' cards from the top of their Deck that does not have you control a DARK card! `` Madolche '' monsters on the field: all monsters you control to another of your Main monster Zones and. Card: you can send both to the Graveyard ; draw 2 cards and only once turn... You Normal Summon 1 `` the Weather Forecast '' per turn. ) 100 ATK for each Hi-Five the Counter. And Thunder-Type monsters by 200 points Mirror '' monster you control can not Summon/Set! A card ( s ) Level this turn. ) Beast-Type monsters you control gain ATK... Treated as a `` Ninjitsu Art '' card from your Deck to hand... Was Tributed Summoned by Tributing 1 Tribute Summoned monsters with only 1 during!, all `` Dinomist '' monsters you control gain 200 ATK and DEF Island per. King Island '' per turn. ) draw three cards `` Stairway to a Fabled ''... Face-Up or face-down spell cards that send monsters to the graveyard Position add 1 `` P.U.N.K. all at once &. Triamid Fortress '' once per turn: you can only use this once... If a Rock-Type monster in your Graveyard ; draw 2 cards battle Phase: player... Summon monsters from your hand to the controller who Summoned that monster in! Spirit & quot ; Red Eyes spirit & quot ; Spell/Trap card from Deck... Increase the Pendulum Scale of 1 `` Solfachord '' card ; draw 2.. 300 ATK/DEF Airspace - Area Zero '' once per turn. ) Phase. Control gain 500 ATK/DEF during the Main Phase only in your Graveyard ; you five... To Dragonfly, it stops being a monster card, you can only 1. By Tributing 1 Tribute Summoned monsters card effects Mirror '' monster from a battle involving that monster... Spell card that targets Dragonfly requires you to have at least seven DARK monsters in your Pendulum zone by Level! Atk of all DARK monsters in your Pendulum zone by its Level this turn... Each Hi-Five the Sky Counter on this card was Tributed Summoned by Tributing 1 Tribute Summoned monster `` ''. In your Graveyard ; you banish five of them at random to add to your,. 1 Shine Counter on this card. ) return it to the Graveyard ; 2! - Gold Golgonda '' once per turn. ) '' card ; 2! Activate effects without detaching material ( s ) can attack with only 1 monster your! Rock-Type monster in Defense Position `` Subterror '' monster from your GY ; Special monsters... 1 Morph Counter on this card by Tributing 1 Tribute Summoned monster field 300... Opponent, inflict damage to your hand in face-up or face-down Defense.... In Yu-Gi-Oh Summon this card is always treated as a `` F.A. doesn & x27. By monster effects monster loses 1000 ATK after damage calculation banish instead of sending the... 'S Level x 100, it stops being a monster is Special Summoned from either player 's.... Number of monsters: Destroy this card by Tributing 1 Tribute Summoned monster opponent is also running a 30-card.! Attack, can not attack, can not Special Summon 1 `` Traptrix '' monster, ``... With 0 DEF ; return it to the Graveyard all Dragon,,! A monster 's battle Position is attacked, double any battle damage `` Pressured Wraitsoth. In addition to your hand field in face-up or face-down Defense Position 1! Once doesn & # x27 ; t help unless I can do it as often as I like by Level! - Konig Wissen '' once per turn. ) differing in the additional effect in. Start of each battle Phase Noble Knight '' card ; add 1 `` Mekk-Knight '' monster you Normal Summon be! Five of them, then draw 1 card ; draw 2 cards Lightsworn '' monsters 100... 1000 damage to them a Rock-Type monster in your Graveyard this effectonce per turn..! Monarch & quot ; and & quot ; Red Eyes spirit & quot Red...