You'll probably have to shell out some extra cash for the Freedom camo, whether that will be through a bundle or with doubloons after the fact. I was curious about this ship as i really love playing Arizona. WebUSN Battleship Captain Skills (Redux):https://www.youtube.com/watch?v=B-bGGPXo_hUSituational Awareness And You - Some Tips to Improve Situational California vs. Florida: A tale of two Americas From a distance, Florida and California look similar: beaches and natural disasters, theme parks full of tourists, and The average cost of living in Florida is about Though they would have to actually work on balancing CV's (a lot of ordnance damage needs to come down, AA needs to be fixed/balanced, plane regen/hanger needs to be worked on, etc) and bring back odd tiers before we get to that. heh), and overall they tend to start fires quite a bit. For me she simply, "clicks". Results will vary. You know it. If they don't want people comparing her to Arizona, Arizona needs to be pulled. If she can't be powerful, she needs to be interesting and she fails at that utterly. Another review done really well. While tier VI carriers have to respect your AA firepower they can still strike you. California uses American battleship dispersion with 1.9 sigma versus Florida's battlecruiser dispersion with 1.7 sigma. Florida feels appreciably more accurate than most other American battleships, though her lower sigma value will make her feel only slightly better than ships like California or Arizona. However, the premium standards Arizona, West Virginia 1941 and now California, all lack this boost. Open water stealth wasn't great - but if you put points in to gunnery on even IJN DD's you could still get a lot out of them firing briefly than vanishing again. And I'm a Native CAn. Although nothing can beat Atlanta in Narai in terms of farming potential, I think Florida is one of the OK BBs to use in Narai. Both wins and 109k average damage. They decelerate like normal battleships. In terms of pricing, Legoland Florida is slightly cheaper than Legoland California. But seeing how she was being released reminded me of why I write these reviews in the first place: To protect other players from making bad purchases. Instead, she has Gun Fire Control Modification 1 which increases her main battery gun range. I fear that these buffs will blindside people to what is nothing more than an already existing tier VI premium with a tier VII price tag. Florida is 10-6 when scoring more than 69.3 points. California has more range (19.9km vs 16km) California's AP shells do more damage (10,500 vs 10,300) California has a faster reload (34.2s vs 35s) California's AP TALLAHASSEE Flexing his power over one of Floridas largest employers, Gov. Summary so far: Worse protection than Arizona, tier for tier, but that's largely owing to a deficit of hit points as a tier VII battleship. California uses New Mexico's 356mm/50 caliber guns rather than Arizona's 356mm/45s. In short, my guess is that Florida will do great in the only Tier 7 OP we currently have, although there are better choices. For me, Ship Comrade allowed me to greatly increase the quality of my reviews. This long format, like you're seeing here with Florida, was facilitated entirely by having my content written for Ship Comrade. Critter8 encouraged CCs like myself and @Aetam to host our content on his site. As you can imagine, writing for a web-page is much more forgiving than writing for a forum post -- it didn't have to all be written in a single sitting, for example. In going over Ship Comrade's archives, it was a treat to watch how my reviews grew in size and ambition. My early reviews were usually written in an afternoon and seldom held more than four or five jpegs. Florida's review has nearly thirty and has been written over the course of a week.. I want to like the Florida but she may very well be out of my skill range which happens. I wish this could have meant more than it does. 356mm guns lack overmatching ability against targets with 25mm+ extremities. California is a longer ranged Arizona with slightly improved damage output between better AP shells and a faster reload. It isn't anywhere near as vulnerable. Lemme stress: They're fine. For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. Florida's upgrade choices are pretty dull. As a Californian and a player whose been as eager to sink my teeth into some California play as I would be a good fish taco, this review of what the ship is about is akin to finding a brown layer of over ripened avocado in that taco and being fearful it might actually be a cream of cow pie spread. Double Down, Ohio! Florida (on the left) using a standard dispersion test. This is 180 AP shells fired at a stationary Fuso bot. Shots are coming in from the left to right (Fuso is bow-tanking). California is on the right with the same parameters. California uses American battleship dispersion with 1.9 sigma versus Florida's battlecruiser dispersion with 1.7 sigma. Florida feels appreciably more accurate than most other American battleships, though her lower sigma value will make her feel only slightly better than ships like California or Arizona. Bet now! She is to Arizona what Alabama is to Massachusetts & North Carolina-- entirely forgettable and an unfortunate waste of money for worse game play. Other than Shimakaze (which needs it only really on it's stock torps) the old IJN torp line needs the range it's torps are spotted back down to the same levels as every other nation not using DWT's, or at least cut in half or reduced to .1 over. By Her 356mm AP rounds overmatch a maximum of 24mm worth of plate and there's a whole lot of structural steel within her matchmaking that's 25mm or thicker. Can only snipe and cannot take hits at all. I was curious about this ship as i really love playing Arizona. I love playing Arizona but i won't pay to have it at tier 7. This doesn't look like If given the opportunity to fire nothing but AP, Florida does really well. Frankly, this is only going to happen if your opponents are idiots. You have to remain flexible with her ammunition choices. Keep the Expert Loader skill in mind. It's very handy for this ship if you're going to build a dedicated Florida captain. Calfornia does have a higher muzzle velocity and thus better AP penetration over distance. I know it. The sales tax in Florida is 6% whereas in California it is 7.25%. I think the real unfortunate detriment here is that it makes California more vulnerable to torpedoes. In closing, I should stress again: Florida is fine. She's not broken. There will be some people who really dig her sniper game play. I'm not one of those people. I like to have the option of getting in close and hitting people with my sword. Florida doesn't let me do that. I really don't like her alternative palette. It's a dull, elephantine grey in unflattering patterns. Really highlights the value of crossing the T - which, of course, no one doesbecause it doesnt work in WoWS. She's missing an ice-breaker bow like the aforementioned German ships. But the winter surge slammed California, and that gap narrowed to 11%. Skill Floor: Simple / CASUAL / Challenging/ DifficultSkill Ceiling: Low / MODERATE / High / Extreme. Skills started to become stale when BB's started loosing the ability to just soak and eat damage, when DD's and Cruisers lost some of their stealth ability, when changes were made again and again that pushed gameplay to a more static state.. Build for fire-resistance first, then double back for your other skills. Floridas games this season have gone over 6.5 goals 37 of 62 times. Florida can land a lot of hits with her HE shells. Unfortunately the state of the CV rework makes AA unrewarding and frankly useless at times no matter how much of it you have. Picking her up and farming some damage is pretty easy. For randoms it looks like she is a really tough ship to play, but what about Operations like Narai?, I give this rating 5 out of 10. Colorado at least manages 19.2 knots under heavy manoeuvres. Thank you @LittleWhiteMouse. If you're trying to get from A to B as fast as possible, you're not going to want to touch your rudder. I swear, she posts these right when I'm off to work now to give other people a chance to reply first :P. Take this review lightly. THIS should be your mission statement. The horrible fire arcs on California's guns will necessitate more manoeuvring to swing out her guns and then duck back which will only ensure she's stuck on the lower end of this speed. Now that said, with this high-profile release covered and my feels (hopefully) clearly broadcast, I'm taking some much needed time off. Her protection scheme is otherwise fine though her snoot is a huge weak spot. California has much reduced firing arcs (102 broadside vs 113), California has more health (58,300hp vs 57,200hp), Arizona has better anti-torpedo protection. Phenomenal AA power is watered down more heavily than American Lite Beer. with florida you a lot of retired folk from around the country. The only thing to watch out for is if one your DD/CL uses smoke and hide all other ships, MO will target you and you don't want that with Florida's armor. Now, let me be clear: Arizona, the tier VI American premium, is awesome. California gets no tools to seriously mitigate this. They need radar to have some limitation - be it not going through rocks or only working for the ship using it (and only mini map spots for the team). Landing citadel hits against enemy battleships tends to fall off at ranges over 14km or so, but you should still be able to land penetrating hits through most belts you'll encounter. Florida wins this battle hands down. Mouse, while knowledgeable, is subject to her own personal biases, likes, preferences, just like the rest of us. I bought the super Pershing in Tanks.. opps. Same old, same old. Every CL which sneak at you can pen you for days. The final thing to keep in mind is that because of her long range, every time she pulls the trigger, she rings the dinner bell. I'm constantly fighting with her rudder or her guns and she has nothing I value to compensate for it. So imagine my disappointment when, against all advice, Wargaming stuck to their guns and pulled a copy-paste job of USS Arizona's performance and tacked it onto California. As for the ship herself, WG pitched her at someone who wants a moderately fast (not quite 30kt, but not 20 either) US BB with lots of gun barrels at Tier 7. Tweak are play and all that way, far more interesting. COVID-19 Cases and Deaths in California vs Florida in Spring 2021 and Cumulative Through April 2021. Top Speed: 20.5 knotsTurning Radius: 640mRudder Shift Time: 14.7 seconds4/4 Engine Speed Rate of Turn: 3.7/s. LOCATION: Donald L. Tucker Center in Tallahassee, Florida. Delaware: $2,137. She has greatly improved anti-aircraft firepower and she's more stealthy. I admit a terrible reluctance to call any battleship's AA firepower "good". This said, when a pristine Florida activates her Defensive AA Fire and doubles her DPS, she has good AA firepower. And depending on nation, out right changes to how the ship play. Had she been strong, I think I could have just sat aside and let people discover that for themselves. Unlike Arizona which finds herself occasionally enjoying the 36km x 36km claustrophobic maps of lower tiers, California more often than not sees the 42m x 42km and 48km x 48km maps of higher tiers. All you really need to know are the battleship basics: use the correct ammo, beware of flashing your sides, try not to get left behind. 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